#honestly i'd kill for another legacy of kain game
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For those who don't particularly follow gaming, there's currently a hot new game out in the field called "Helldivers 2" and it is making hype train waves like very few games have before. There is also a lot of discourse about why it's doing the kinds of numbers and having the popular support that it currently has, and while I know this may not reach a lot of people I still want to drop my thoughts on things.
Just to recap briefly: "Helldivers 2" is the sequel to the titular PC/PS4 game "Helldivers" where you play satirical Starship Troopers waging a war of aggression pre-emptive strike on alien powers who were content to be left alone dangerous enemies of humanity and democracy in the name of subjugating these powers to steal their resources and technology liberty, freedom, and defending our way of life. It was developed by Arrowhead games, who in addition to the original Helldivers previously made Magicka (not Magicka 2) and Gauntlet (2014), and the devs very clearly knew what they wanted to make in regards to all three games and hyperfocused on making those elements work to make the game the best possible experience.
Yes, there are live services aspects such as a rotating armor shop and a "seasonal pass" in the form of something called a War Bond, but the game has gone to impressive lengths to ensure that you aren't pressured into buying stuff through old tactics like FOMO and the like. And yes, the dev team has been in crisis mode addressing the server issues and fixing bugs and (hopefully) addressing the cheater problems, but they have a clear vision and have been working hard to make sure everyone can enjoy it. But it isn't the no-pressure live service, or the on-the-up-and-up dev team in and of itself, or even the chaotic and satirical nature of the game itself I spotted after playing as long as I have.
Helldivers 2 is a perfect (and perfectly-timed) B-game.
For anyone who never owned a console before the seventh generation (Playstation 3, Wii, and XBox 360) I'll explain briefly: every console had its "big title" (later known as AAA) games: Mario, Zelda, Final Fantasy, Battlefield, Call of Duty, Metal Gear, and all of the other ones an elder millennial can name off the top of their heads. But there also used to be games that very explicitly weren't that big-named that were still amazing games in their own right, like the Legacy of Kain series or Jak & Daxter series or Wild Arms or Guitar Hero or Pikmin or Overlord or Saints Row, there's lots of examples of "great games that didn't have mega-bux budgets". These games were the backbone of any console you owned, ever, and some of the best times you had with friends. They were not priced or marketed like AAA games were, but were the kind of game that kept you going back to any video game store of your choice.
For reasons I still don't fully comprehend these types of titles started drying up in the seventh generation, I don't know if it's because of the always-online culture that started appearing in gaming or if it had to do with the emergence of "indie games" or if it was manufacturers wanting bigger slices of the pie or whatever, but for whatever reason these games eventually fell into obscurity, and everything started to fall into "indie dev" or "AAA studio" with little exception. The few games of this category from this time period that were saved in PC ports are old and clunky and not as enjoyable to play, so people don't appreciate just how satisfying these games could be.
The thing about B-games is that they were incredibly solid. Yeah they might have reminded you of other games that were more mainstream or older games that you played on lesser graphics, but even if you didn't always enjoy the game you couldn't deny that it was decently made and it was the kind of game the devs wanted to make so you could play it. They weren't always the flashiest, highest-poly-count, or biggest marketing budget titles ever, but it still left an impression on you that could make you think back to it even now.
Flashing forward back to the Year of Our Lord Two Thousand and Twenty-Four and the landscape has changed so radically that the concept of a mid-level game that sets out to do something it wants to do is almost alien. But this is what Arrowhead started doing back in the 2010's when they made a dopey magic game where spells were based on your controller input that could friendly-fire (or outright troll) your friends. They used to be indie, but now they've grown enough to be a legitimate mid-level developer making the kind of games they know they want to make.
And because the gaming community is starved for something remotely original or fun they piled on it like sharks on bloody meat and they are eating it up wholesale. Which is great for the devs! And hopefully great for the gaming community at large, because maybe we'll get a return of some of these "not quite AAA games but still very solid and definitely not basement-developed" games.
#helldivers#helldivers 2#arrowhead#b games#gaming#video games#honestly i'd kill for another legacy of kain game
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